好玩才算数Fun is the test
技术再新,最后得好玩才算数。我们先让它能玩、好玩,再谈别的。However new the tech is, it has to be fun to count. We make it playable and enjoyable first.
实时生成游戏的 AI 引擎 · 内测招募中Real-time AI game engine · Closed beta open
AG 做的不是一款游戏,而是一个实时生成游戏的 AI 引擎。画面在你玩的时候现生成,世界跟着你的想象长出来。AG isn't making one game. We're building an AI engine that generates games in real time: the picture appears as you play, and the world grows with your imagination.
01 / 我们在做什么01 / What we're building
做游戏,通常是先把关卡、美术、剧情都做完,再交给玩家。我们反过来:引擎在你玩的时候,实时把画面和世界生成出来。你说出一个想法,世界就长出一块;你换个念头,它跟着变。Normally you build the levels, art and story first, then hand the finished thing to players. We flipped that. The engine generates the picture and the world while you play. Say what you're imagining and a piece of it grows in; change your mind and the world follows.
因为是引擎,不是单个游戏,它不绑定某一种题材或玩法,同一套核心可以长出不同的游戏。我们自己会用它做游戏,也希望以后能让别人用它做自己的。目前还在早期,内测里先开放第一批玩法,不是成品。Because it's an engine and not a single game, it isn't tied to one theme or style of play. The same core can grow into different games. We'll make games with it ourselves, and we hope to open it up so others can build theirs. It's early: the beta opens with a first set of experiences, not a finished product.
场景、光线与角色在游玩时即时生成,不依赖预制关卡。Scenes, light and characters are generated on the fly, not pulled from pre-built levels.
你写下的每个念头都会成为世界的一部分,并在下次回来时依然在那里。Every idea you write becomes part of the world, and is still there when you come back.
同一套核心可以长出不同题材和玩法,不用每款游戏从零做起。One core can grow into different themes and styles of play, so each game doesn't start from zero.
02 / 怎么玩02 / How it plays
用一句话描述你想看到的地方、天气或生物。不需要任何技巧。Describe a place, weather or creature in one sentence. No prompting skills needed.
画面实时展开,你可以边走边改,世界会跟着调整。The scene unfolds in real time. Keep changing it as you move and the world adapts.
在你长出来的世界里探索、玩耍。世界会被保存,下次接着长。Explore and play in the world you grew. It is saved, and keeps growing next time.
玩法流程为产品设计目标,内测版本的功能范围以实际邀请说明为准。This describes the design goals. The exact feature set of the beta is stated in your invitation.
03 / 工作室03 / The studio
技术再新,最后得好玩才算数。我们先让它能玩、好玩,再谈别的。However new the tech is, it has to be fun to count. We make it playable and enjoyable first.
内测玩家会直接影响世界如何生长、哪些玩法被保留。Beta players directly shape how the world grows and which mechanics stay.
演示、概念图与真实游戏画面分开标注,不拿示意冒充成品。Demos, concept art and real gameplay are labeled separately. We never pass a mockup off as the product.
AG ELETRONIC GAMES LTDA 在做一个实时生成游戏的 AI 引擎,从浏览器端的游戏体验开始。AG ELETRONIC GAMES LTDA is building an AI engine that generates games in real time, starting with browser-based experiences.
04 / 内测申请04 / Closed beta
内测名额有限,我们会分批发出邀请。提交后不会自动获得资格,我们会通过邮件联系入选的玩家。Beta spots are limited and invitations go out in waves. Submitting does not guarantee access. We will email the players we select.
05 / 常见问题05 / FAQ
目前处于封闭内测的招募阶段,尚无公开发布日期。内测先开放引擎上的第一批玩法,入选玩家会收到邮件邀请。We are recruiting for a closed beta and have no public release date yet. The beta opens with a first set of experiences on the engine, and selected players receive an email invitation.
内测申请免费。正式版的定价尚未确定,确定后会提前公布。Applying is free. Pricing for the full release is not decided and will be announced in advance.
只需要现代浏览器,桌面和手机均可。具体配置要求会随邀请一并说明。A modern browser on desktop or phone. Exact requirements come with your invitation.
不是。首页预览是网页内的程序化演示,用于说明“世界随想象生长”这个理念。真实游戏画面会在内测中提供。No. The homepage preview is a procedural in-browser demo of the idea. Real gameplay is shown in the beta.
仅用于联系你并安排内测。你可以随时要求删除,联系方式见邀请邮件。首页预览中输入的文字只在你的浏览器内处理。Only to contact you about the beta. You can ask for deletion at any time via the invitation email. Text typed into the homepage preview stays in your browser.